![]() Being a (mostly) co-operative title there’s also no harm in everyone at the table (assuming you’re not playing solo) keeping everyone right as to where all the various players and NPCs are. Nothing else makes use of colour as its sole channel of information so the game is still very playable. ![]() The trolls and goblins are green, the drow and dragon are purple, the elementals and undead are a transparent-ish blue, and the heroes are a more opaque blue. Certain enemies are colour coded – I’m not sure though what the colours actually mean. Legend of Drizzt does have a colour blindness problem but that’s mitigated by the fact that each model has its own distinct form factor. How does it fare as an accessible game? Time for it to roll its saving throw versus spiteful internet poison, and find out. We gave it three and a half stars in our review. Ultimately though it’s good entertainment. It’s a profoundly limited game, with some dissonance between its design and its mechanics. The Legend of Drizzt is a great example of a game that shows you don’t necessarily need all the complex trappings of a role-playing system to have some good ol’ fashioned hack and slash fun. Dungeons & Dragons: The Legend of Drizzt Board Game (2011)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |